FSUIPC 4.975 for FSX, FSX-SE and P3D 1.4-3.4 32-bit Full release of FSUIPC 4 (incorporating the Server for WideFS 7), for use with FSX, FSX-SE and Prepar3D 1.4-3.4 This version supports the FSX-SE Beta build 63003, but with restricted operation. Please see the IMPORTANT notes for FSX-SE users included in the ZIP. Fsuipc Fsx Crack Download 4,7/5 1287votes FSX FSX-SE Prepar3D Versions releases to date Full release of FSUIPC 5 (incorporating WideFS 7) for use with Prepar3D 64-bit Version 4 August 3rd 2018 (3.3 MB) WideServer7 is built into FSUIPC5, you will need the WideClient from the WideFS link below.

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Pete & John Dowson's Software


This is a consolidated list of flight sim related software produced by Pete and John Dowson, with links for downloading and purchasing, where relevant.
Please use Peter Dowson's Support Forumfor all support questions. And please make good use of the Sub-Forums there, which contain much useful information and further resources.

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The software available through the links on this site are, for the most part, the current official release. For interim updates refer to the Forum's Download Links subforum.

Main products for FSX, FSX-SE, MSFS and all Prepar3D Versions releases to date

[64-bit]

Release 7.0.2 of FSUIPC7 (incorporating the Server for WideFS 7), for use with MSFS

Although WideServer7 is built into FSUIPC7, you still need the WideClient from the WideFS link below. The WideServer component is enabled by a separate Registration code, which must be purchased from SimMarket (see below).

Note: if you have purchased WideFS to work with FSUIPC4, FSUIPC5 or FSUIPC6, there is no need to re-purchase. Your existing registration details will still be applicable.

November 28th 2020.

[64-bit]

Full release of FSUIPC 6 (incorporating the Server for WideFS 7), for use with Prepar3D 64-bit Versions 4 and 5

Although WideServer7 is built into FSUIPC6, you still need the WideClient from the WideFS link below. The WideServer component is enabled by a separate Registration code, which must be purchased from SimMarket (see below).

Note: if you have purchased WideFS to work with FSUIPC4 or FSUIPC5, there is no need to re-purchase. Your existing registration details will still be applicable.

November 28th 2020.

[64-bit]

Full release of FSUIPC 5 (incorporating the Server for WideFS 7), for use with Prepar3D 64-bit Version 4

Although WideServer7 is built into FSUIPC5, you still need the WideClient from the WideFS link below. The WideServer component is enabled by a separate Registration code, which must be purchased from SimMarket (see below).

If you have purchased WideFS to work with FSUIPC4 there is no need to re-purchase. Your existing registration details will still be applicable.

Note: This product has now been superceeded by FSUIPC6 (above). It is recommended to use FSUIPC6 where possible, although please note that registration keys for FSUIPC5 are NOT VALID for FSUIPC6.

June 28th 2020.

FSUIPC 4.975 [for FSX, FSX-SE and P3D 1.4-3.4]

[32-bit]

Full release of FSUIPC 4 (incorporating the Server for WideFS 7), for use with FSX, FSX-SE and Prepar3D 1.4-3.4
This version supports the FSX-SE Beta build 63003, but with restricted operation. Please see the IMPORTANT notes for FSX-SE users included in the ZIP.
FSUIPC4 is not supported on any version of Windows before Windows 7, and will probably not work on such versions in any case.
Although WideServer7 is built into FSUIPC4, you will still need the WideClient from the link below. The WideServer component is enabled by a separate Registration code, which must be purchased from SimMarket (see below).
Please Note: This version works with versions 1.4-3.4 of Prepar3D, but they will not be supported in the future. Prepar3D users should move on to Version 4.

May 11th 2020.

WideFS7

Full package for WideFS7, which includes WideClient 7.156, WideCloser 1.0.2 and documentation.
WideClient Links FS utilities over a LAN, without needing to have a copy of FS on the second computer.
Note that WideFS consists of WideClient, WideServer and WideCloser. However, as WideServer is now included in FSUIPC since version FSUIPC4, it is only needed for FS2004.
FSUIPC is required. January 31st 2019.

To buy FSUIPC or WideFS for FSX, FSX-SE, MSFS or Prepar3D, and receive your Registration code, use the relevant link below to go to the simMarketpurchase page:

FSUIPC7 for MSFS

FSUIPC6 for P3D v4 & v5

FSUIPC4 for FSX and P3Dv3

WideFS7 for FSX, P3D and MSFS

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Fsuipc

Additional Free Software

MakeRwys 5.11MakeRwys is a simple utility which extracts selected airport data from active scenery, basing its scan on the active SCENERY.CFG file. It produces data files for all versions of Radar Contact, for FStarRC, and for several other programs. Version 5.10 is suitable for FS2002, FS2004, FSX, P3D and MSFS running on Windows 10.

Documentation of the data files produced is included in the ReadMe, inside the ZIP. The program is free for anyone to use as necessary to support their own data needs, as well as users of the mentioned programs.
IMPORTANT: For FS2002, FS2004 and FSX running on earlier versions of Windows than Win10 you will need version 4.70 instead: MakeRunways_470.zip
December 2nd 2020

FSUIPC SDK

FSUIPC Software Development Kit for versions 3.999/4.80, authored by Peter Dowson, Pelle Liljendal and Chris Brett. Contiains very large list of FS offsets as well as source code examples for C/C++, Delphi and VB.Also contains FSInterrogate. (for FS2004, Prepar3D, FSX and FSX-SE).
February 10th 2012.

vJoyOffsets

A utility program for linking FSUIPC Offset values to virtual joystick inputs. Requires the vJoy package provided by Shaul Eizikovitch. Authored by Peter Dowson, December 2019.

PFC DLLincludes
PFC.DLL forFSX/P3D1-3, and
PFCcom64.DLL for P3D4, P3D5 and MSFS (FS2020)

PFC.DLL This program is an FS2000/FS2002/FS2004/FSX/P3D driver for the COM-port connected equipment produced by PFC (Precision Flight Controls Inc.) It handles the Throttle Quadrant Console, Cirrus II, Professional Flight Console, and the Jetliner, with options such as Pedals, Avionics Stack and the Remote Instrument Controller (RIC).
July 20th 2020.
PFCHIDincludes
PFCHID.DLL for FSX/P3D1-3, and
PFChid64.DLL for P3D4, P3D5 and MSFS (FS2020)
An add-on for FSUIPC3, FSUIPC4, FSUIPC5, FSUIPC6 or FSUIPC7 to drive PFC's modern USB HID devices.
July 20th 2020.
HidScannerA little program for scanning connected (or even just Registered) Joysticks and other HID (Human Interface) Devices and providing full details. It can stay running and monitor changes too, if needed.
64-bit Module User KitThe 64-bit Module User Kit only.
64-bit External User KitThe 64-bit External User Kit only.

FSUIPC and WideFS for FS2004

The version FSUIPC below is also compatible with the Microsoft Flight Simulator 9.1 UPDATE which was made available on October 9th 2004.

Usb ethernet drivers for mac os. Note that FSUIPC3 and WideFS6 are no longer supported. But a free Registration is provided:
Name: free user
Email: fsuipc@free.com
FSUIPC3 KEY: Y8ZG SUWH TIQ2
WideFS6 KEY: IUT7 DBMK 1EU1

FSUIPC 3.999z9

FSUIPC.DLL (FSUIPC3) replaces FS6IPC.DLL for use with FS2004.
September 9th 2013.

WideFS6WideFS consists of WideServer 6.995, WideClient 7.156, and WideCloser 1.0.2.
WideFS Links FS utilities over a LAN, without needing to have a copy of FS on the second computer. Works with FS2004. FSUIPC is required. Includes TCP/IP and IPX/SPX support.
January 31st 2019.

Older Unsupported Utilities and Documents

FS2004controlsDocumentation about FS2004's keyboard and joystick control inputs.
October 1st 2003 (17 KB)
FSUIPCRun Options
for FSUIPC 2.94 or above

FSUIPC Run Options by Jos� Oliveira, this utility allows you to set the options for running programs via FSUIPC on the FS computer (please see the FSUIPC Advanced Users Guide).
July 24th 2003.

AIBridge(link)AIBridge by Jos� Oliveira, this priogram utilises the new feature in FSUIPC to inject Traffic information into the TCAS tables to add Multiplayer aircraft, so that these will show on TCAS radar displays and gauges.
EpicInfo 4.22EpicInfo is an incredibly useful module for anyone using an Epic together with FS. If you have an Epic just download it without any further ado.

This version is compatible with both USB and ISA versions of the EPIC.
December 9th 2003.

GFDisplay 1.30GoFlight display and indicator handler for registered FSUIPC users -
November 27th 2009.
GPSout 2.61

Provides GPS style output on a COM port, for connection to FliteMap, AutoRoute, or other atlases and moving map programs which accept standard NMEA 0183 format input.

Note: For FSX this facility is part of FSUIPC4 and needs user registration.
May 8th 2013.

AutoSave 1.501with FS2004 support. It will save flights ('STN' files) at regular intervals, so you can retry that crashed landing or quickly recover from other problems.
Note: For FSX this facility is part of FSUIPC4 and needs user registration.
December 24th 2004 (released Jan 2nd 2006).
Older non-English FSUIPC Documentation

French Docsby Fabrice Erdinger , Philippe Durand, and Sylvain Jub� (User Guide for Version 2.96)
French FSUIPC Run OptionsTranslated bySylvain Jub�
French SDK Docs by Arnaud Dupin de Beyissat (for Advanced Users and Programmers)

FSUIPC Module French Version 2.96by Sylvain Jub�

FS2002controlsDocumentation about FS2002's keyboard and joystick control inputs.
December 4th 2001
FStarRC 2.31

This package provides Jeppesen FliteStar/FliteMap (version 8 or 9) with a way to generate plans for FS2000/2002/FS2004, and .apl input files for direct use in JDTLLC's Radar Contact (all versions from 99 through 2.2 and including the current version 3).
May 8th 2013

FS2000ctlsDocumentation about FS2000's keyboard and joystick control inputs.
November 25th 1999
EpicLink 1.05EpicLink allows you to link multiple EPIC installations on a LAN, under Windows control and using the IPX/SPX protocol. Includes the latest Epic.Vxd July 2000. For ISA EPIC cards only
FS98ctlsDocumentation about FS98's keyboard and joystick control inputs.
June 2nd 1999

Introduction

FlightVars is a Flight Simulator/Prepar3D plugin that exports the internaldata of the simulator to the outside world.

Sometimes the addons running in your simulator are not enough. In somesetups, there are pieces of software that must run outside the sim. That'sthe case of some peripherals used in simulation cockpits, or some addonsthat, for any reason, must run as stand-alone processes outside the simulator.When that happens, we need some kind of interface between the sim and theperipherals so the latter is able to see and alter the state of the simulation.

If you are familiarized with SimConnect or FSUIPC, you've got the idea.FlightVars is aimed to solve a similar problem with a different approach.

  • Performance. Retrieving data by polling is the past. FlightVarsis powered by MQTT, a lightweight, binary protocol specifically designedfor telemetric systems. Its reactive programming model joined to itsasynchronous IO architecture provides the best performance you may have.

  • Interoperability. Forget about limiting your addon to the platform andprogramming language you didn't choice. FlightVars is powered by MQTT,a standard protocol with multiple implementations and large vendor support.The only thing you need is one of many MQTT client libraries available in themarket for your favorite platform and programming language.

  • Multiversed. Don't give up to FSUIPC offsets or SimConnect variables.If you are familiarized with them, you can still use them in FlightVars thanksto its data multiverse support. You may access several universes of data asFSUIPC offsets or SimConnect variables and events. You can even access gaugeLVARs through FlightVars!

  • Connectiveness. Don't limit your addon to the Windows IPC communicationor TCP connectivity. FlightVars supports several transport layers allowingyour addon to communicate with the simulator using different transports.Use your Arduino board through serial port over USB, connect your RaspberryPi using UDP, your Linux daemon using TCP, or your Windows addon using IPC.Just choose your platform and the appropriate channel, and let FlightVarsdo the rest.

  • Open source. FlightVars is open. Open source, open culture, open mind.And, of course, it's for free.

    It is a powerful app without any bugs and the best solution for downloading drivers and create backups.

Free

Current limitations

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What you read above is not fully true. These are the objectives of FlightVars.It's roadmap. But the road is quite long, and many many lines of code have to bewritten until all told above is fully implemented.

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The basic architecture of FlightVars is aligned with the objectives discussedin the previous section. It's written in a really fast and secure programminglanguage (Rust). Under the hoods, a reactive model is used in combination withasynchronous IO to have the best performance. The architecture supports multipleuniverses of data (aka domains). But do not expect awesome functionalitiesas MQTT support in the early versions.

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Having said that. The current version of FlightVars is 0.1. This is what itsupports right now:

  • OACSP protocol v2 compatible with OACSP library for Arduino.
  • Serial port communication.
  • Access to FSUIPC offsets.
  • Access to LVARs.

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The rest of features mentioned in the introduction section are still underdevelopment.

Installing

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FlightVars install process is pretty easy. You only have to download theinstallation program and follow the instructions.

Since FlightVars is open source software, you might want to build it from itssources. Kyunki saas bhi kabhi bahu thi. If so, please read the next section below.

Build instructions

FlightVars is written in Rust programming language. If you want to build fromsources you will need the Rust package for Windows GNU 32-bit installed inyour system.

Once installed, you can open a terminal with the appropriate settings withWindows Start menu -> All Programs -> Rust -> Rust 1.X Shell. A command promptwill open. Go to the directory where FlightVars source code was downloadedand type:

After building is finished, FlightVars plugin will be located intarget/release/flightvars.dll relative to the source code directory. You canplace the DLL in Modules/ subdirectory of your FSX/P3D installation andconfigure the DLL.xml file to load the plugin on simulation startup (check outthis article if you don't know what's this file for).

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I have noticed several references to FSUIPC in my research but still have no idea what it is or how to get it.
My interest was piqued when I noticed that many products require FSUIPC in order to run properly. I also noticed that FSUIPC comes registered and unregistered. What is the difference?
In particular, I was just reading a review in Computer Pilot Magazine from Feb. 2007 of Aerosoft's Flight Calculator Version 2. The review said that the program requires FSUIPC, registered of unregistered, to run, in MSFS. The calculator works in FSX or FS9 so I'm assuming FSUIPC is something suitable to both versions of FS.
So, once again: What is FSUIPC? What does it do? And, how do I get and install it?
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